Marauder

Introduction
The axe has long been favored by those who sail the waves. It is devastating in close-quarters combat, and its hooked head can be used to climb up the hull when boarding enemy vessels. Additionally, it can be used in times of dire need to break door and desks trapping men inside cabins, and as a tool to fell and process timber used to repair damage to a ship. For these reasons and more pirates of all kinds wield the axe, and even created their own techniques for the arm.

The Marauders' Guild, therefore, trained fledgling buccaneers under the auspices of the powerful pirate crews who operated the place until the eve of the Sixth Astral Era. With the signing of the Galadion Accord, however, the corsairs joined forces with the Maelstrom, and in the Seventh Umbral Era the guild was made a an independent entity. As if to signify a break with its pirate past, the guild was even physically moved to the Coral Tower, the seat of the Yellowjackets.

Marauders of Note

 * Wyrnzoen Saelsmyndsyn | Axemaster of the Marauder's Guild